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Confessions of a Backlogged Gamer, Week 13: WTB A Decent Map, PST

Remind me, when all is said and done, NOT to believe people when they tell me that a game is linear and that I don’t need a strategy guide.  I am incredibly directionally challenged.  Even the map isn’t enough sometimes, and when that map consists of little more than big blocks without even a nifty little arrow that says YOU ARE HERE, I get frustrated.  Nay, infuriated!  At least I didn’t throw a controller this time.  Did I mention that I threw a controller before?

I finished Ratchet and Clank this week.  Ratchet and Clank is not a game that should make anyone angry enough to break a fifty dollar controller, but guess what?  I did.  There’s this part toward the end where there’s these guys, and they’re shooting, and I didn’t have any way to refill my ammo, and they’re really tough, and…. well, it’s not important.  I am currently down one SixAxis; that’s the part that matters.  Thankfully I have a backup, and have already preordered myself a silver DualShock3, much to the delight of my compatriot, who has repeatedly voiced her displeasure that I persist in using “toy” controllers for my big, expensive, weighty system.  I don’t think the controller arrives until June, but I’m not in a big hurry.  At any rate, I did finish the game, and that little episode aside, I did enjoy it; I’ll probably investigate the next retail installment, which is supposed to drop towards the end of the year, although I doubt I’ll bother with the DLC for this one.

Upon completing R&C, I suppressed my urge to start playing Persona 3 again (it’s coming, though, you can be sure of that) and instead delved into Chronicles of Riddick: Escape From Butcher Bay, which I obtained for the PS3 as part of the Dark Athena disc.  I was advised to start with this installment because I hadn’t played it before, and because it’s supposed to be a really good game, and because, well… it’s the first adventure on the disc.  Makes sense.  I (wisely) decided to tackle the game on the easiest setting, and even still, I’m proving to be pretty bad at it.  It’s fun, don’t get me wrong, but the lack of a reliable map is starting to give my brain mini-seizures (as you may have inferred from the first paragraph).  Example: while in the mine section of the prison, I purchased a vent tool from someone.  Apparently, this is quite important, because when I died before the next checkpoint and didn’t actually re-purchase said tool, I was made to regret it.  There’s this vent, see, and you need a vent tool to open it and progress.  The problem is that I had a hell of a time finding my way back to the gentleman in question who could sell me the tool.  Like, an hour’s worth of diversion.  I was pretty miffed about that one.  I’m not sure whether this is a fault in the game itself or merely a quirk in my own style of gameplay (I’m inclined to think the latter, since no one else seems to have this particular issue with the game) but I found it notable enough to mention.  Also, who the FUCK is shooting me?  There always seems to be someone, and I can’t find the fucker half the time.  Dear everyone: please stop that.  Kthx.

Recap:

Current backlog total: 116

Now playing: Chronicles of Riddick: Assault on Dark Athena (or Escape From Butcher Bay, if you want to get picky… it’s the same disc) (PS3); Henry Hatsworth in the Puzzling Adventure (DS)

New games added: none

Games completed: Ratchet and Clank Future: Tools of Destruction (PS3)

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