Remind me, when all is said and done, NOT to believe people when they tell me that a game is linear and that I don’t need a strategy guide. I am incredibly directionally challenged. Even the map isn’t enough sometimes, and when that map consists of little more than big blocks without even a nifty little arrow that says YOU ARE HERE, I get frustrated. Nay, infuriated! At least I didn’t throw a controller this time. Did I mention that I threw a controller before?
I finished Ratchet and Clank this week. Ratchet and Clank is not a game that should make anyone angry enough to break a fifty dollar controller, but guess what? I did. There’s this part toward the end where there’s these guys, and they’re shooting, and I didn’t have any way to refill my ammo, and they’re really tough, and…. well, it’s not important. I am currently down one SixAxis; that’s the part that matters. Thankfully I have a backup, and have already preordered myself a silver DualShock3, much to the delight of my compatriot, who has repeatedly voiced her displeasure that I persist in using “toy” controllers for my big, expensive, weighty system. I don’t think the controller arrives until June, but I’m not in a big hurry. At any rate, I did finish the game, and that little episode aside, I did enjoy it; I’ll probably investigate the next retail installment, which is supposed to drop towards the end of the year, although I doubt I’ll bother with the DLC for this one.
Upon completing R&C, I suppressed my urge to start playing Persona 3 again (it’s coming, though, you can be sure of that) and instead delved into Chronicles of Riddick: Escape From Butcher Bay, which I obtained for the PS3 as part of the Dark Athena disc. I was advised to start with this installment because I hadn’t played it before, and because it’s supposed to be a really good game, and because, well… it’s the first adventure on the disc. Makes sense. I (wisely) decided to tackle the game on the easiest setting, and even still, I’m proving to be pretty bad at it. It’s fun, don’t get me wrong, but the lack of a reliable map is starting to give my brain mini-seizures (as you may have inferred from the first paragraph). Example: while in the mine section of the prison, I purchased a vent tool from someone. Apparently, this is quite important, because when I died before the next checkpoint and didn’t actually re-purchase said tool, I was made to regret it. There’s this vent, see, and you need a vent tool to open it and progress. The problem is that I had a hell of a time finding my way back to the gentleman in question who could sell me the tool. Like, an hour’s worth of diversion. I was pretty miffed about that one. I’m not sure whether this is a fault in the game itself or merely a quirk in my own style of gameplay (I’m inclined to think the latter, since no one else seems to have this particular issue with the game) but I found it notable enough to mention. Also, who the FUCK is shooting me? There always seems to be someone, and I can’t find the fucker half the time. Dear everyone: please stop that. Kthx.
Recap:
Current backlog total: 116
Now playing: Chronicles of Riddick: Assault on Dark Athena (or Escape From Butcher Bay, if you want to get picky… it’s the same disc) (PS3); Henry Hatsworth in the Puzzling Adventure (DS)
New games added: none
Games completed: Ratchet and Clank Future: Tools of Destruction (PS3)

