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	<title>Some Other Castle &#187; interview</title>
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	<link>http://someothercastle.com</link>
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	<itunes:summary>The Some Other Castle podcast chronicles the ramblings of two gamer gals as they discuss any and all aspects of nerd culture they feel like dissecting, including movies, books, comics, TV, technology, and of course, video games.  There may also be pillow fighting.</itunes:summary>
	<itunes:author>Some Other Castle</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://someothercastle.com/wp-content/uploads/powerpress/someotherpodcast_20-49-03.jpg" />
	<itunes:owner>
		<itunes:name>Some Other Castle</itunes:name>
		<itunes:email>podcast@someothercastle.com</itunes:email>
	</itunes:owner>
	<managingEditor>podcast@someothercastle.com (Some Other Castle)</managingEditor>
	<copyright>2006-2007</copyright>
	<itunes:subtitle>What You Didn&#039;t Know You Need to be Listening to</itunes:subtitle>
	<itunes:keywords>xbox360,ps3,wii,gaming,girls,nerds</itunes:keywords>
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		<title>Some Other Castle &#187; interview</title>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:category text="TV &amp; Film" />
		<item>
		<title>Some Other Podcast, Episode 12: Roleplaying</title>
		<link>http://someothercastle.com/2009/05/some-other-podcast-episode-12-roleplaying/</link>
		<comments>http://someothercastle.com/2009/05/some-other-podcast-episode-12-roleplaying/#comments</comments>
		<pubDate>Fri, 29 May 2009 12:50:08 +0000</pubDate>
		<dc:creator>Leah</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[disgaea]]></category>
		<category><![CDATA[gardening mama]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[persona]]></category>
		<category><![CDATA[punchout]]></category>
		<category><![CDATA[red faction]]></category>
		<category><![CDATA[ufc]]></category>
		<category><![CDATA[wolverine]]></category>

		<guid isPermaLink="false">http://someothercastle.com/?p=584</guid>
		<description><![CDATA[Yeah, the week before E3 can be a little boring, but we&#8217;re doing our best to make sure everyone stays entertained and happy!  To that end, we actually have a special segment with J. Goldberg, community manager at Volition, who was awesome enough to give us an interview about the upcoming Red Faction: Guerilla.  Check [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, the week before E3 can be a little boring, but we&#8217;re doing our best to make sure everyone stays entertained and happy!  To that end, we actually have a special segment with J. Goldberg, community manager at Volition, who was awesome enough to give us an interview about the upcoming Red Faction: Guerilla.  Check out their site at <a href="http://community.redfaction.com/">community.redfaction.com</a>, and make sure to check out the Red Faction: Guerilla marathon play taking place at 10AM central/11AM eastern time at <a href="http://www.justin.tv/volition">justin.tv/volition</a>, where some of the devs and QA folk will be giving an advance look at the game by playing through it themselves!  When we&#8217;re not chatting away with him, we&#8217;re talking about our ongoing Persona obsessions, punching/stabbing manz, and the viability of plastic ear peripherals.  We also make some insightful (and maybe not so insightful) E3 predictions, so start marking your scorecards!  (We&#8217;re usually right about pretty much everything.)<span id="more-584"></span></p>
<p>Linkage incoming!</p>
<p><a href="http://www.amazon.com/Shin-Megami-Tensei-Persona-Playstation-2/dp/B0014CN2H6/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1243563495&amp;sr=8-1">Persona 3</a></p>
<p><a href="http://www.amazon.com/Shin-Megami-Tensei-Persona-Playstation-2/dp/B001C6GVI6/ref=dp_cp_ob_vg_title_1?ie=UTF8&amp;qid=1243563495&amp;sr=8-1">Persona 4</a></p>
<p><a href="http://www.amazon.com/Disgaea-Afternoon-Darkness-Sony-PSP/dp/B000TTZI0E/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1243563558&amp;sr=1-1">Disgaea: Afternoon of Darkness</a></p>
<p><a href="http://www.amazon.com/X-Men-Origins-Wolverine-Uncaged-Xbox-360/dp/B001PKHRVE/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1243563590&amp;sr=1-1">X-Men Origins: Wolverine</a></p>
<p><a href="http://www.amazon.com/Gardening-Mama-Nintendo-DS/dp/B001M6AHHW/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1243563618&amp;sr=1-1">Gardening Mama</a></p>
<p><a href="http://www.amazon.com/UFC-2009-Undisputed-Xbox-360/dp/B001D7T2XA/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1243563640&amp;sr=1-1">UFC 2009: Undisputed</a></p>
<p><a href="http://www.amazon.com/Punch-Out-Nintendo-Wii/dp/B001TOQ8K2/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1243563666&amp;sr=1-1">Punch-Out!</a></p>
<p><a href="http://www.amazon.com/Infamous-Playstation-3/dp/B000ZK7ZOE/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1243563691&amp;sr=1-1">inFAMOUS</a></p>
<p><a href="http://www.joystiq.com/2009/05/26/bioshock-2-dated-oct-30-in-europe-nov-3-in-north-america/">Bioshock 2 dated for 11/3</a></p>
<p><a href="http://www.zune.net/en-us/mp3players/zunehd/default.htm">Zune HD</a></p>
<p><a href="http://kotaku.com/5270673/gta-iv-fabulously-expands-with-the-ballad-of-gay-tony">GTA IV- The Ballad of Gay Tony</a></p>
<p><a href="http://arstechnica.com/gaming/news/2009/05/metroid-prime-trilogy-coming-to-wii-on-single-disc.ars">All three Metroid Prime games on one disc for $50</a></p>
<p><a href="http://www.destructoid.com/onlive-won-t-be-at-e3-not-swine-flu-related--132952.phtml&amp;skin=">OnLive not coming to E3</a></p>
<p><a href="http://www.destructoid.com/star-ocean-the-last-hope-gets-a-360-collector-s-edition-133635.phtml">Star Ocean collectors edition makes Leah cry big anime tears</a></p>
<p>Break music #1 is &#8220;Demon Academy Prospective Student&#8221; from the Disgaea Custom Soundtrack.</p>
<p>This episode&#8217;s a bit long because of our special interview segment, so you get treated to a second set of break music! This one&#8217;s &#8220;ROM Schtick&#8221; by Shale Riley, from the <a href="http://www.ocremix.org/game/earthbound-snes/">Bound Together OC Remix</a>.</p>
<p>We looooooove listener mail!  Send it to podcast@someothercastle.com and we will smile big happy smiles!</p>
]]></content:encoded>
			<wfw:commentRss>http://someothercastle.com/2009/05/some-other-podcast-episode-12-roleplaying/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/someothercastle/someothercastle.com/wp-content/podcast/sop_ep12.mp3" length="52824526" type="audio/mpeg" />
			<itunes:keywords>disgaea,gardening mama,infamous,interview,persona,podcast,punchout,red faction,ufc,wolverine</itunes:keywords>
		<itunes:subtitle>Yeah, the week before E3 can be a little boring, but we&#039;re doing our best to make sure everyone stays entertained and happy!Â  To that end, we actually have a special segment with J. Goldberg, community manager at Volition,</itunes:subtitle>
		<itunes:summary>Yeah, the week before E3 can be a little boring, but we&#039;re doing our best to make sure everyone stays entertained and happy!Â  To that end, we actually have a special segment with J. Goldberg, community manager at Volition, who was awesome enough to give us an interview about the upcoming Red Faction: Guerilla.Â  Check out their site at community.redfaction.com, and make sure to check out the Red Faction: Guerilla marathon play taking place at 10AM central/11AM eastern time at justin.tv/volition, where some of the devs and QA folk will be giving an advance look at the game by playing through it themselves!Â  When we&#039;re not chatting away with him, we&#039;re talking about our ongoing Persona obsessions, punching/stabbing manz, and the viability of plastic ear peripherals.Â  We also make some insightful (and maybe not so insightful) E3 predictions, so start marking your scorecards!Â  (We&#039;re usually right about pretty much everything.)

Linkage incoming!

Persona 3

Persona 4

Disgaea: Afternoon of Darkness

X-Men Origins: Wolverine

Gardening Mama

UFC 2009: Undisputed

Punch-Out!

inFAMOUS

Bioshock 2 dated for 11/3

Zune HD

GTA IV- The Ballad of Gay Tony

All three Metroid Prime games on one disc for $50

OnLive not coming to E3

Star Ocean collectors edition makes Leah cry big anime tears

Break music #1 is &quot;Demon Academy Prospective Student&quot; from the Disgaea Custom Soundtrack.

This episode&#039;s a bit long because of our special interview segment, so you get treated to a second set of break music! This one&#039;s &quot;ROM Schtick&quot; by Shale Riley, from the Bound Together OC Remix.

We looooooove listener mail!Â  Send it to podcast@someothercastle.com and we will smile big happy smiles!</itunes:summary>
		<itunes:author>Some Other Castle</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:50:03</itunes:duration>
	</item>
		<item>
		<title>Everybody Was Castle Crashing: An Interview With The Behemoth</title>
		<link>http://someothercastle.com/2009/04/everybody-was-castle-crashing-an-interview-with-the-behemoth/</link>
		<comments>http://someothercastle.com/2009/04/everybody-was-castle-crashing-an-interview-with-the-behemoth/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 10:50:21 +0000</pubDate>
		<dc:creator>Leah</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[alien hominid]]></category>
		<category><![CDATA[behemoth]]></category>
		<category><![CDATA[castle crashers]]></category>

		<guid isPermaLink="false">http://someothercastle.com/?p=338</guid>
		<description><![CDATA[
Do you love Castle Crashers?  How about Alien Hominid?  Yup, so do we!  That&#8217;s why we were uber-excited to see this trailer for The Behemoth&#8217;s as-yet untitled Game 3 on their dev blog.  We were SO excited, in fact, that it spurred us to ask a few questions, and guess what?  Turns out these folks [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-344" title="Behemoth" src="http://someothercastle.com/wp-content/uploads/2009/04/someothercastlecom.jpeg" alt="Behemoth" width="150" height="166" /></p>
<p>Do you love Castle Crashers?  How about Alien Hominid?  Yup, so do we!  That&#8217;s why we were uber-excited to see <a href="http://vimeo.com/3606103">this trailer</a> for The Behemoth&#8217;s as-yet untitled Game 3 on their dev blog.  We were SO excited, in fact, that it spurred us to ask a few questions, and guess what?  Turns out these folks are pretty much as cool as their games would lead you to expect.  Hit the jump to find out what they have to say.<br />
<span id="more-338"></span></p>
<p><strong>1.  What companies and other influences have most affected the look and design of your games?</strong></p>
<p>Tom: One of my biggest personal influences is Treasure, the creators of Gunstar Heroes and Radiant Silvergun. I love the way their games feel, so I try to capture that magic in my own work. It&#8217;s a lot to live up to, though!</p>
<p><strong>2.  How has your experience developing each game helped with the next one?  Did you learn any valuable lessons that you were able to carry over?</strong></p>
<p>Dan: Yeah. After Alien Hominid, we decided to make our designs a little more accessible in general. Taking it to tradeshows gave us an insight that we were headed in the right direction. Our latest game is super accessible but still provides a lot of challenge. We like to think that the challenge we provide is in a better spot than before.</p>
<p><strong>3.  You’ve gone on record as being against paid DLC for your games.  What solutions have you come up with for that problem?</strong></p>
<p>Kelly: Well, while we were hoping we could offer the King Pack DLC for free, ultimately setting the price is not our call.  One thing we did recently was buy thousands of our own DLC codes and gave them all away. We try to provide nice things for the nice people who bought our game as much as possible!</p>
<p>John:  I just wanted to note that for some DLC it makes sense to charge. If we were to make a little 3-part additional story stuff with new content like brand new characters and never seen before maps we&#8217;d probably want to charge something for it.</p>
<p><strong>4.  How did you get your start as a company?  Did any of you know each other before you started?</strong></p>
<p>Kelly: Dan worked with Tom on the original Alien Hominid Flash game. And John and Dan worked together at a game studio.  And one day the three of them got together and it was magical and they had a baby and it was a giant chicken baby and The Behemoth was born.</p>
<p><strong>5.  Do you have any plans to expand the company? </strong></p>
<p>Dan: sure, but not by a lot. We will always maintain a manageable size so we can roll with the punches.</p>
<p><strong>6.  Do you prefer to work on disc-based games or downloadable ones?  Why did you decide to move from one to the other?</strong></p>
<p>Dan: We like downloadable a lot because everybody wins. Gamers pay less, they get it instantly, there’s no real overhead other than development for us to pay. And it will be around forever (as long as the service is maintained).</p>
<p>Tom: It&#8217;s definitely great to cut out the middlemen. You don&#8217;t have to worry about what sort of creative accounting a publisher might be doing, and you don&#8217;t get taken for a ride by the retail market. If you walk into a store and ask to buy a game, they will try to sell you a used copy for a few bucks less. They have huge profit margins on used games so they try to flip them as much as possible, while the developer doesn&#8217;t see a dime from all the sales.</p>
<p><strong>7.  What have you found to be the benefits of having a smaller team?  The limitations?</strong></p>
<p>Dan: Benefits: Less communication is needed to keep everyone in the loop. It’s easier for everyone on the team to understand what everyone else is doing. The company is more agile in times of recession because there is a lower burn rate. And you don’t have to remember as many birthdays.</p>
<p>Limitations: It’s harder to create the sheer amount of content as you would with a bigger team, because everyone has to do more. But that’s not really a limitation; it just spreads people a little more thin.</p>
<p><strong>8.  What are your thoughts on the OnLive model of gaming?</strong></p>
<p>Kelly:  We don’t really have an opinion on OnLive just yet…</p>
<p><strong>9.  Do you ever look at internet chatter about your games? If so, why, and does it help you?  If not, why not?</strong></p>
<p>Dan: I like to look at everything, and I try to think of it as an overall picture, rather than individual messages.  It helps us keep in mind what everyone is thinking about what we are doing.</p>
<p>Kelly: I follow as much of this stuff as I can! We pay a lot of attention to what people are saying, and it helps us make better games, because we are more in touch with what people like (and dislike) about our previous titles, and what they are hoping for in the future from us.  We also have our own forums, where people can give us direct feedback and ask the development team about stuff.   It has been particularly interesting to see everyone’s speculations on Game 3…</p>
<p><strong>10.  What games (aside from your own) do you all play?</strong></p>
<p>Dan: Starcraft. I like Team Fortress 2 a lot. I like to play Burnout Paradise and race around on a motorcycle to classical music.</p>
<p>Tom: I like Gears of War and Street Fighter although I mostly just play web games nowadays.</p>
<p>John: Starcraft and wacky Japanese puzzle games.</p>
<p><strong>11.  When you’re not playing games, what other hobbies do you like to pursue?</strong></p>
<p>Dan: rockclimbing</p>
<p>Tom: Running, although I never get that good at it.</p>
<p>John: Recreational bronze casting and rockclimbing with Dan.</p>
<p><strong>12.  Did you ever expect Castle Crashers to be the success that it has become?</strong></p>
<p>Dan: I expected it to do ok, I don’t think anyone knew it would have this many players. I mean, we all wanted it to, but we didn’t really expect it. It’s a really nice feeling though, because after all the really hard work for three years, it’s validating, that we’ve been spending our time on the right thing.</p>
<p>John: With over 800,000 players on the Castle Crasher leaderboards, it’s a really hopeful sign that smaller developers can survive in this market.</p>
<p><strong>13.  What are your feelings on violence in video games?  Given that your games are generally super-violent, but feature a more “cartoony” style, do you think that the rules are different, so to speak?</strong></p>
<p>Dan: I don’t think of them as that violent because it is so stylized. I grew up with games where you chopped heads off, and beat people with swords on the Atari ST. and those games had blood man, blood everywhere. When I think about our games, they have this humor that a lot of those old games did not have. The violence that takes place in our games is more lighthearted and funny.</p>
<p><strong>14.  Regarding Game 3, have you decided whether it will be multiplatform?  Are you planning to stick with the download only model? </strong></p>
<p>Dan: We want it to be mutiplatform. But we really don’t have any official information on this yet.</p>
<p>John: We are licensed developers for Wii, PS3, and Xbox360 so we hope to see all of our products one day on all platforms. I suspect the new game will be download only, since small developers can’t really survive off retail games the way it works now.</p>
<p><strong>15.  What else can you tell us about Game 3 at this point?</strong></p>
<p>Dan: its fun!</p>
<p><strong>16.</strong><span><strong> </strong></span><strong>How do you feel about the Microsoft certification process for downloadable content?  Did it impact your development cycle and the final product when you were working on Castle Crashers?  What is it like to deal with this while trying to get a patch out?</strong></p>
<p><strong><span style="font-weight: normal;">Dan: I just draw stuff. </span></strong></p>
<p>John: We really like working with our direct contact points at Microsoft. The people on the ground that we have had the luck to work with really like making games, which makes it easier for us to do our work. There&#8217;s been a lot of talk in the community about certification, and certification for downloadable games is such a different animal than for retail titles. Throw in online multiplayer certification and things get a bit more complicated than a simple retail title. It just takes time. And patience. Lots of it. And coffee. Lots of it.</p>
<p><strong>17.</strong><span><strong> </strong></span><strong>Any thoughts of making games in other genres?</strong></p>
<p>Dan:  Every game we make is a different genre. We just randomly decide.</p>
<p>Tom: I have an itch to tackle the side scrolling shooter genre&#8230; Eventually.</p>
<p><strong>18.  Why did you settle on working with Microsoft only for Castle Crashers?</strong></p>
<p>Dan: We first put Castle on 360 because that is where most people are.</p>
<p><strong>19.  What was different between your test cycle and eventual release play that caused the issues you saw in Castle Crashers online play?  How has this experience changed your development and testing cycle?</strong></p>
<p>John: I&#8217;m sure Microsoft and their test vendor now have a series of new test cases which sprang from the development of Castle Crashers. It kind of makes us proud that our fans were doing stuff with our game that no one had ever thought of doing with their 360 in a test environment. The best example is one of the save game state problems. In a test environment, you don&#8217;t swap harddrives because there is no need to. But in the real world, reviewers would download the game to their work 360, then take the hard drive home with them at night to keep playing the game. And doing so they&#8217;d lose all their data.  <img src='http://someothercastle.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   So that type of new use of the hardware was challenging. For Castle, six months before the August launch of the game we hired our own group of testers independent from MS and their test vendor, a first for an independent developer. For the next game we&#8217;ll have a larger test group to complement all the other testing going on and we have a much better idea of how gamers use their 360&#8217;s. But I think if you look at retail and XLA games which look a lot longer to fix (or were never fixed) we did pretty well with Castle getting fixed in only four months.</p>
<p><strong>20.  Related to that last question were you able to start working on Game 3 while Castle Crashers was still in development?</strong></p>
<p>Dan: I was working on Game 3 on the weekends, before Castle was ever done.</p>
<p>John: We are always prototyping and thinking about ideas, it is hard not to.</p>
<p><strong>21.</strong><span><strong> </strong></span><strong>Cake or Pie?</strong></p>
<p>Dan:  Cake. Birthday Cake.</p>
<p>Tom: Cake!</p>
<p>John: Pecan pie.</p>
<p>Kelly: Rum! I mean.. cake. I mean rum-cake!</p>
]]></content:encoded>
			<wfw:commentRss>http://someothercastle.com/2009/04/everybody-was-castle-crashing-an-interview-with-the-behemoth/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Quick Q&amp;A with a Frag Doll</title>
		<link>http://someothercastle.com/2009/03/quick-qa-with-a-frag-doll/</link>
		<comments>http://someothercastle.com/2009/03/quick-qa-with-a-frag-doll/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 15:00:43 +0000</pubDate>
		<dc:creator>Elaine</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[fragdoll]]></category>

		<guid isPermaLink="false">http://someothercastle.com/?p=237</guid>
		<description><![CDATA[Earlier this week Brookelyn from the Ubisoft&#8217;s female gaming group the Frag Dolls was kind enough to answer a few quick questions for us.  Click on through to find out what she has to say about her job as a Frag Doll, one of her idols and ways you could get your girlfriend to play [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-238" title="Brookelyn" src="http://someothercastle.com/wp-content/uploads/2009/03/phpthumb_generated_thumbnail-300x225.jpg" alt="Brookelyn" width="210" height="158" />Earlier this week Brookelyn from the Ubisoft&#8217;s female gaming group the <a href="http://www.fragdolls.com">Frag Dolls</a> was kind enough to answer a few quick questions for us.  Click on through to find out what she has to say about her job as a Frag Doll, one of her idols and ways you could get your girlfriend to play some video games.</p>
<p> </p>
<p> </p>
<p> </p>
<p><span id="more-237"></span></p>
<p><strong><span style="font-family: Calibri; font-size: small;">1.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">Name/Age/Occupation?</span></span></strong></p>
<p><span style="font-family: Calibri; font-size: small;">Brooke Hattabaugh aka Brookelyn/27/Frag Doll- Professional Gamer/Ubisoft Promotions</span></p>
<p><span style="font-family: Calibri; font-size: small;"><br />
</span></p>
<div class="im">
<p><strong><span style="font-family: Calibri; font-size: small;">2.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">How long have you been a Frag Doll?</span></span></strong></div>
<p><span style="font-family: Calibri; font-size: small;">4 ½ years, I’m one of the original Frag Dolls.</span></p>
<div class="im">
<p><span style="font-family: Calibri; font-size: small;"> </span></p>
<p><strong><span style="font-family: Calibri; font-size: small;">3.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">How exactly did you become a Frag Doll?</span></span></strong></div>
<p><span style="font-family: Calibri; font-size: small;">My friend Amy (Valkyrie from the Frag Dolls) emailed me about a job posting in Craigslist.  The posting stated that Ubisoft was looking to hire a team of all girl gamers to compete and promote their game titles.  So I applied, and within a week Ubisoft flew me to San Francisco for a formal interview.</span></p>
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<p><strong><span style="font-family: Calibri; font-size: small;">4.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">What would you say is your favorite part of your job?</span></span></strong></div>
<p><span style="font-family: Calibri; font-size: small;">Competing, no doubt!  I always have been very competitive; if it was with sports or video games.  Frag Dolls allows me to compete without having to cover the expenses.  It’s great! I also love the traveling.</span></p>
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<p><strong><span style="font-family: Calibri; font-size: small;">5.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">Least favorite part of your job?</span></span></strong></div>
<p><span style="font-family: Calibri; font-size: small;">Repeating myself.  When I’m promoting Ubisoft titles at industry events, I constantly have to repeat myself about the games key facts, anywhere from 10-14 hours a day.  I never realize how exhausting talking can be.</span></p>
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<p><strong><span style="font-family: Calibri; font-size: small;">6.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">Do you have any advice for folks who want to make gaming a profession?</span></span></strong></div>
<p><span style="font-size: small;"><span style="font-family: Calibri;">Compete in as many tournaments as possible.  Present yourself or your team to sponsors; let them know why you would be the perfect team/person to sponsor.  It’s all about selling yourself.  You can be the best gamer in the world, but if you don’t have a good attitude and no personality; sponsors won’t give you the time of the day.  After all, they want someone that can sell their products. </span></span></p>
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<p><strong><span style="font-family: Calibri; font-size: small;">7.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">Obvious question time:  what is your current favorite game?</span></span></strong></div>
<p><span style="font-family: Calibri; font-size: small;">Although I’ve been slacking on this game recently, I would have to say World of Warcraft, hands down!  I really enjoyed Killzone 2 and Left4Dead, but I have to stay loyal to WoW and give it the shout out it deserves.</span></p>
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<p><strong><span style="font-family: Calibri; font-size: small;">8.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">Biggest pet peeve in video games?</span></span></strong></div>
<p><span style="font-family: Calibri; font-size: small;">Crying about lag! Lag happens to everyone, I get it! God knows I’ve have joined some wicked lagged games, but I hate when players never mention it until they start losing.</span></p>
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<p><strong><span style="font-family: Calibri; font-size: small;">9.</span><span style="font-family: Calibri; font-size: small;">  </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">What game holds the greatest memories for you? </span></span></strong></div>
<p><span style="font-family: Calibri; font-size: small;">The original RainbowSix 3 on Xbox.  This is the game that took me from, casual gamer to professional gamer.  It will always hold a special place in my heart.</span></p>
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<p><span style="font-family: Calibri; font-size: small;">10.</span><span style="font-family: Calibri; font-size: small;">  All the guys I know are always asking how to get their girlfriend/ wife/ sister / female friend into games.  Any suggestions?</span></p>
<p><span style="font-family: Calibri; font-size: small;"><span style="font-weight: normal;">A lot of girls I know got started in videogames because their boyfriends turned them on to it.  I know myself started playing Xbox Live, because my boyfriend left Ghost Recon on before he went to work.  I put the headset on, joined a room and have been addicted every since.    Don’t try to force one genre on her; rent a few different genres and encourage her to play all of them.  There is bound to be one she likes.</span></span></div>
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<p><strong><span style="font-family: Calibri; font-size: small;">11.</span><span style="font-family: Calibri; font-size: small;"> </span></strong><strong><span style="font-size: small;"><span style="font-family: Calibri;">What do you do with yourself when you aren&#8217;t playing games?  Any other interesting hobbies?</span></span></strong></p>
<p><span style="font-family: Calibri; font-size: small;">Believe it or not I’m sort of a stereotypical girl when it comes to my other hobbies.  I love to shop, especially for shoes.  I enjoy sewing and writing children books on my spare time.</span></p>
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<p><strong><span style="font-family: Calibri; font-size: small;">12.  Do you have any personal idols or people you look up to?</span></strong></p>
<p><span style="font-family: Calibri; font-size: small;">Abraham Lincoln was awesome.  If I could go back in time he would be the one person I would want to meet.  I only hope that I would be as courageous as him, if I lived back in those days.  I’m also hoping Obama can turn this country around, but I know it can’t be done overnight.  I’ll let you know in 4 -8 years what I think of him.</span></p>
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<p><strong><span style="font-size: small;"><span style="font-family: Calibri;">13.  Finally, what do you think you would be doing if you were not a Frag Doll?</span></span></strong></p>
<p><span style="font-family: Calibri; font-size: small;">Probably a graphic designer in some rinky dink town in Texas.</span></p>
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<p>We love shoes too Brooke.  In fact aside from video games, shoes might be our greatest weakness&#8230;.</p>
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<p>If any of you out there can think of other questions for us to ask in the future go ahead and drop them in the comments or send us an email.  You know how Leah loves email.</p>
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