This week, a realization struck me quite literally in the middle of the night (I’ve been having off-and-on insomnia issues) that caused me to think long and hard about the reasons I continue having trouble with the early Final Fantasy titles (specifically this one—II—at which I’m still dedicatedly hacking away).
To bring this into context, let me describe the incident which led up to my epiphany. I mentioned last week that I was now officially further along in FFII than I had ever been before, and that as a result, I was heading into brand-new content that I hadn’t seen before. My first major foray into this content was a dungeon which, as the guide I’ve been following informed me, wasn’t mandatory at this particular part of the adventure; it should have been well within reach ability-wise, and could help with leveling characters, gaining new equipment, and otherwise preparing me a bit better for the trials that lay ahead, but story-wise, it wasn’t a place that I needed to go to until much later. I thought it might be a good test to see if my party was able to hang with the crowd in this slightly higher-level area, so I set off in my newly obtained ship, consulted my maps, and found the tiny island in the middle of nowhere where the dungeon was located. Continue reading