The Final Fantasy Project: Week #14

ff3jobsI’ve put enough time into FFIII this week to make it to my third block of jobs (as with many job system-based games, particularly earlier ones, the jobs to which you have access are tied to specific story points; conveniently enough, in FFIII, it’s finding the elemental crystals which serve as magical MacGuffins in most of the early titles), and I’m still finding myself with not much in the way of strong feelings for the game one way or the other.

There are things I like, for sure: as I mentioned last week, the guest characters are handled much better (even if they have, at this point, basically been on a revolving-door system into my party), and there are actual, honest-to-goodness experience points tracking your progress rather than some seemingly-arbitrary measure of how tough your characters are based on how many times they’ve gotten thwacked with pointy sticks. The further I progress, though, the more I find things that bother me *just* a bit about the game. In general, they aren’t things that make me rage, contemplate giving up the game entirely, or question my devotion to this project; they’re simply…things I don’t really like. Continue reading

Some Other Spoilercast: Bioshock Infinite

In the past week, we have had our minds pretty much completely exploded by Bioshock Infinite. It’s a game that raises a lot of questions, and for all of the answers it maybe-sort of-potentially gives, it leaves a whole lot more things very up in the air and available for debate. So, after scrawling notes on walls in crayon (or, more realistically, constructing what may actually be the world’s craziest Google Doc), scratching our heads, crying in the corner for a little while, and consuming a whole lot of alcohol (it IS us, after all), we decided to record a show with our thoughts. For you!

Two important notes: first of all,  just to be really clear, this is a SPOILERcast. We SPOIL the game. If you haven’t played Bioshock Infinite ALL the way through, please do not listen to this show. Play the game first, then come back to us. If you’ve never played Bioshock at all…. what is wrong with you? Anyway, you should probably remedy that, or at least don’t listen to this show, because it’s not going to make a whole lot of sense. Secondly, our audio quality goes a little wonky in the last ten minutes of the show due to a shaky internet connection, so apologies for that.

Let us know what you think, and maybe we’ll do another one of these the next time something breaks our brains! Feedback and love can be sent to someotherpodcast@gmail.com.

The Final Fantasy Project: Week #13

ff3logoI don’t remember particularly caring for Final Fantasy III, but I don’t remember despising it quite like I did FFII, either. It’s a game that I admittedly don’t have much past experience with, largely owing to its relative rarity in the US; although it was released in Japan in 1990, it wasn’t available anywhere else until 2006, when it received a 3D remake on the DS. (Again, as when I differentiated the Final Fantasy II I just completed from the North American FFII—which was actually FFIV—I’m referring here to the actual Final Fantasy III, and not the SNES release with the same name, which was actually FFVI. Is everyone good and confused yet? Silly Square.) Continue reading

Some Other Podcast, Episode 54: Great Night to Have a Podcast

We asked for listener mail, and you guys provided, so thank you! We also have a lot of things to say about games we’ve been playing, notably Bioshock Infinite (which will have a spoilercast released later this week, so definitely stay tuned for that…this show is spoiler-free, though!). We also explore Leah’s problems with Silent Hill, Elaine’s crippling Mother 2 addiction, and…well, and listener mail. We did mention we have a lot of listener mail, right? Continue reading

The Final Fantasy Project: Week #10-12

ff2alternatetitleI have a very important announcement to make: I have finished Final Fantasy II. This is actually a pretty big deal for me and for the project, as it is (as I have mentioned before) the only one of the series I hadn’t ever finished up until this point. I haven’t started Final Fantasy III yet (I’ll be playing the DS version), but that’s going to happen before my next update (which should go back to being weekly now), so to round off my discussion of FFII, I’d like to revisit some of the things which made its completion so elusive to me, and see whether they’re still problems.

The biggest thing, of course, was the difficulty level, and more specifically, the way it tended to spike to a point where you simply must wander out into the virtual world and find that perfect grinding location (where you will inevitably spend many not-so-happy hours) if you are to have any hope of continuing to progress through the main story. This is still a problem for me, as even in newer JRPGs, I don’t care for pointless grinding—doing so in pursuit of a side quest, or even to find materials for crafting or the like, is fine, but simply running in circles until you’re tough enough? Not so much. This is compounded by the still-atrocious leveling mechanic, which I’ve gone on about at length, as well as the “guest characters” who have a tendency to completely upset the balance of your standard party, for better or worse (and it is usually worse). Continue reading